use accesskit_winit::Adapter;
use freya_common::EventMessage;
use freya_core::{
prelude::{
AccessibilityFocusDirection,
AccessibilityManager,
SharedAccessibilityManager,
ACCESSIBILITY_ROOT_ID,
},
types::{
AccessibilityId,
NativePlatformSender,
},
};
use winit::{
dpi::{
LogicalPosition,
LogicalSize,
},
event::WindowEvent,
event_loop::EventLoopProxy,
window::Window,
};
pub struct AccessKitManager {
accessibility_manager: SharedAccessibilityManager,
accessibility_adapter: Adapter,
title: String,
}
impl AccessKitManager {
pub fn new(window: &Window, proxy: EventLoopProxy<EventMessage>) -> Self {
let title = window.title();
let accessibility_manager = AccessibilityManager::new(ACCESSIBILITY_ROOT_ID).wrap();
let accessibility_adapter = Adapter::with_event_loop_proxy(window, proxy);
Self {
accessibility_manager,
accessibility_adapter,
title,
}
}
pub fn accessibility_manager(&self) -> &SharedAccessibilityManager {
&self.accessibility_manager
}
pub fn focus_node(
&mut self,
id: AccessibilityId,
platform_sender: &NativePlatformSender,
window: &Window,
) {
let tree = self
.accessibility_manager
.lock()
.unwrap()
.set_focus_with_update(id);
if let Some(tree) = tree {
platform_sender.send_modify(|state| {
state.focused_id = tree.focus;
});
self.update_ime_position(tree.focus, window);
self.accessibility_adapter.update_if_active(|| tree);
}
}
fn update_ime_position(&self, accessibility_id: AccessibilityId, window: &Window) {
let accessibility_manager = self.accessibility_manager.lock().unwrap();
let node = accessibility_manager.nodes.iter().find_map(|(id, n)| {
if *id == accessibility_id {
Some(n)
} else {
None
}
});
if let Some(node) = node {
let node_bounds = node.bounds();
if let Some(node_bounds) = node_bounds {
return window.set_ime_cursor_area(
LogicalPosition::new(node_bounds.min_x(), node_bounds.min_y()),
LogicalSize::new(node_bounds.width(), node_bounds.height()),
);
}
}
window.set_ime_cursor_area(
window.inner_position().unwrap_or_default(),
LogicalSize::<u32>::default(),
);
}
pub fn process_accessibility_event(&mut self, event: &WindowEvent, window: &Window) {
self.accessibility_adapter.process_event(window, event)
}
pub fn clear_accessibility(&mut self) {
self.accessibility_manager.lock().unwrap().clear();
}
pub fn render_accessibility(&mut self, title: &str) {
let tree = self
.accessibility_manager
.lock()
.unwrap()
.process(ACCESSIBILITY_ROOT_ID, title);
self.accessibility_adapter.update_if_active(|| tree);
}
pub fn focus_next_node(
&mut self,
direction: AccessibilityFocusDirection,
platform_sender: &NativePlatformSender,
window: &Window,
) {
let tree = self
.accessibility_manager
.lock()
.unwrap()
.set_focus_on_next_node(direction);
platform_sender.send_modify(|state| {
state.focused_id = tree.focus;
});
self.update_ime_position(tree.focus, window);
self.accessibility_adapter.update_if_active(|| tree);
}
pub fn process_initial_tree(&mut self) {
let tree = self
.accessibility_manager
.lock()
.unwrap()
.process(ACCESSIBILITY_ROOT_ID, &self.title);
self.accessibility_adapter.update_if_active(|| tree);
}
}